You will take part in the exploration and development of the world of Globula, discovered by a team of scientists that lost any hope to make it within the confines of academia, and who have found a place in several private research labs around the world. Their many years of effort in the field of temporal energy research have paid off, resulting in the discovery of the world of Globula, which until recently had little overlap with the world we know. This incredible world exists in the familiar space around us and consists of energy and matter virtually invisible without special hardware and software. All these technical and software tools are successfully combined in a smartphone with the Globula app installed in it. Thanks to such a successful combination, you will be able to:
- Collect (mine), store and swap energy and resources
- Hunt entities in the world of Globula
- Craft items required for expansion
- Build your own geolocation units
- Develop abilities (skills)
- Trade items from your collectibles and products in the marketplace.
- Join guilds or corporations
- Create quests
Most tools in Globula require Temporal Energy Units (TEU) to function; you can collect this energy with the Energy Harvester. It is only harvested and stored during the player's movement in the real world. The efficiency of its extraction is connected with the optimum speed of movement, roughly equal to that of a pedestrian or a bicycle. Excess energy can be sold on the market or bought when needed.
The physical world map is broken up into a number of sectors, each of which gives you the opportunity to mine specific materials needed in the game to manufacture tools, weapons, shields and modules. First, you need to get their exact location with the scanner and then extract them with the mining unit. Aside from substances for production, more complex components (compounds) may be needed, which cannot be manufactured by oneself, but can be obtained by hunting strange creatures that inhabit the world of Globula.
The world of Globula is populated by many creatures (Globulas), the intelligence of which is endlessly debated. Some are fairly harmless, while others are extremely aggressive at the sight of the player. However, they can all serve as a source of compounds needed to create complex and valuable tools. Hunting them requires skill in handling various weapons and energy shields designed specifically for the Globula world, as well as knowledge of these creatures' habitat and habits. To defeat the strongest of them, players will have to team up in well-coordinated teams.
All devices and tools, from the simplest to the most complex, can be crafted by the players themselves. Crafting requires energy, materials and blueprints. Blueprints can be obtained at random during production, as rewards for completing quests, or bought from other players on the market. Blueprints have the highest market value, well in excess of the base value, due to their marketability. The success of your actions will depend on them to a large extent.
All in-game items and objects, including temporal energy, can be offered for sale on the market. A player may place a price on the market for items as they see fit. When an item is placed on the market a one-time fee will be charged based on the value of the item and the duration of the lot. At the same time, any item (except energy) can be converted into money at its base value at any time. Thus, any item has two values, a base value and a market value. Temporal energy, on the other hand, only has a market value and cannot be converted into cryptocurrency directly, but can be sold on the market to another player.
Core Mechanics - Collecting, Hunting, Mining, Crafting and Trading
Modules are significantly different from normal items in that they can be deployed on the map as objects (buildings). They have all sorts of advanced features (from simple storage to a production module that allows multiple items to be produced simultaneously), and can be either personal or public. Modules require periodic maintenance. They can also be attacked by other players. You have to look after them and protect them.
Using tools, weapons, shields, modules and the production of items increases the corresponding skill. On the one hand, this allows you to use these items more efficiently; on the other hand, it allows you to use more advanced modifications to them. The sheer variety of these skills is unlikely to allow you to master them all, or make them very difficult to master. As such, some weapons and tools will become available much later as you progress in the game. To give you the opportunity to learn some of the skills faster, the Globula world allows you to sell the skills to other players on the market.
Every item in the game, from substances to items of production, has an energy equivalent, which has been spent to acquire it. At the time the item was obtained, the market value of the energy and its amount is fixed at the intrinsic value.
Players will be able to form communities, sharing rights and responsibilities amongst themselves, with the aim of producing and effectively using common items (modules) for their management and protection. As well as hunting, mining, processing and sharing resources together.
There are several well-established factions in the Globula world, led by the research centres that led to its discovery. All of these centres have their own technology and pursue their own, often conflicting interests. You can help one of the factions depending on your current interests and objectives and be rewarded for this in the form of tools, weapons or blueprints. In the future we plan to involve the player community in creating quest scenarios (UGC), by providing a modular geolocation quest builder.